Screenshot from Cyberflesh Girlmonster
Interactivity and computer art were the preferred methods of expressing cyberfeminist radicality for Australian artist Linda Dement. Her 1995 adventure game Cyberflesh Girlmonster created grotesque combinations of human body parts, not unlike the work of Hannah Höch, and used them to create an interactive narrative. The piece was collaborative in creation, with 30 women scanning the flesh of their choice and recording sound at the Adelaide Festival. The resulting digital monsters can be clicked through to reveal scenes and stories. Dement’s piece deals with very serious subjects like rape and drug abuse, but explores them through these whimsical, somewhat darkly funny creatures. These monsters have violent revenge fantasies as well, which the narrative reveals through appearances of text, at one point stating “The next man to touch me dies.”
